Re: Earthdawn PBeM BN 3.0 The group grows

From: OnlineGuru_at_gmx.de
Date: Wed Jul 23 2003 - 14:24:59 BST


> "Hello there! Lovely day for a lynching. Might I ask why you've smited
> that t'skrang there so thoroughly? Oh yes, and good day to you as well
sir."
> She says secondly to the guard who was moving to talk to the group, but
her
> attention focuses mainly on the more agressive group that must have just
> slain this t'skrang. "We do have wounded in our caravan good sir that
require
> immiediete medical help if you would be so kind. And I'm sure my friends
> and I can help you with this little problem here. Right Garrott? Farli?
This
> is the second encounter today where a large number of combatants decide to
> take on such low and sore numbers."

"Blablabla," Temorya responds as he flies up as a comment to the human.
"You don't know what's up
here, but we solved a little problem." He shakes his head, adding with a
quiet voice "perhaps not the way
I intended to..."
>
> Some of the town residents shift their attention back to the group at the
> gate, most of whom are focussed on you all as you stand over the dead
> T'skrang. The obsidiman that was walking from the caravans to the head
group
> opens his arms wide as he closes with the guards on the gate, including
your
> old companion Angavorn. The guards all have their hands on their weapons
> as the obsidimen closes the gap.
>
> "My name is Omasu and I have ventured to your fine village each year for
> the past six years. I am aware that your law does not dictate we may
enter
> for another two days but we have a greviously wounded companion who needs
> treatment or else die. Please wave your barrier for such a need, of
course
> after we meet for the ritual of greeting to prove we are clean of taint!"
>
> The Obsidimans speech is moving enough to calm several of the guards.
> Angavorn turns and looks across to Pean. "Pean, if you would conduct the
> ritual on them? They may enter with the wounded, though those who are not
of
> this caravan will remain blocked!"
>
> Pean, moves forward to the gates and meets with each of the caravan in
> turn as they practice their artisan skill to prove themselves free of
taint.
> Finding none suspicious the group moves quickly in the gate.
>
> The guard in the meantime help the rest of you move the body of the
> T'skrang back into Pean's apothecary for examination. As Pean finishes
you stand
> in the courtyard of the village and watch as the caravan approaches you,
> several members of which have hardly taken their eyes off your movements
> since arriving.
>
> <Your groups are now both in the main square of the walled village. A
> palatial estate looks down from a green garden over the tiled courtyard.
In
> the centre stands a 10' fountain of an aged Human woman holding a jug that
> sprays water. A plate on the fountain decrees it the visage of Sara
> Mayfler, saviour of Bush Namur. Crowded around the square are buildings
close
> together, most with signs declaring their wares, with several open stalls
> erected temporarily in the square itself. You see at least two forges and
many
> shops dealing with silks. Of the stalls, most boast fresh produce,
> including a fishmonger who some of you wonder where the fish are obtained
from so
> high in the mountains. A huge structure is behind several of the
> buildings, covered in netting making it almost impossible to see in.
Omasu calls
> the wagons to a halt and orders a couple of the merchants to withdraw the
> litter with the wounded.
>
> Watching carefully you see them pull out the litter and see the tail of a
> T'skrang. The azure blue tail covered by a golden rune makes you
instantly
> recognise him. It is Veltus, the T'skrang you met at Sara's and he is
> indeed only just hanging on to life, his litter soaked with day old blood.

> The merchants ment push past you as they are guided to Pean's as the
village
> physician to view his wounds.....

Temorya flies around eagerly, trying to get a look at everything without
disturbing Pean. "Uuh, we know
him, what happened," he asks, "this doesn't look good, nono, not good. Can
you save him, Pean? You
can, right? We should look for Kaleb, who joins me?" He asks, and seems to
be concerned about the
safety of the dwarf.

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