Re: [Parlainth] PBeM 2.0.1 Meeting With Remiel

From: Darswinkle (Darswinkle_at_Darswinkles-Delights.com)
Date: Mon Feb 02 2004 - 16:18:57 GMT


Lyra is in the back of the group sketching in her book. She has made sketches of the description of The Eleven Lady and the crest to that she belongs.

Lyra has listened well and things that the questions asked by everyone covered everything. She will help out in any way possible.

DaNel Resha

Darswinkle's Delights
P. O. Box 103
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615-355-5533

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  ----- Original Message -----
  From: Doug
  To: parlainth_at_teaparty.net
  Sent: Thursday, January 29, 2004 2:59 PM
  Subject: [Parlainth] PBeM 2.0.1 Meeting With Remiel

  The two elves look very pleased to see you agree to come meet their lord. With that, they begin to escort you upstairs to the upper floors. In the hallway, you see a pair of elvish guards similarly garbed and equipped as the two who are escorting you. They stand watch between the block of rented rooms and the rest of the inn.

  As you approach, the guards stand upright to let you all pass and they announce loudly, "The party arrives!" With that, a door opens and you are led into a large room. The room is one of the larger rooms in Loak's Legacy - the largest, in fact, if you don't consider the tavern or the communal sleeping area. Although the bed frame and wardrobe are the same simple wooden shapes as used in other rooms of the inn, the rest of the chamber has been transformed.

  The bed is dressed with silken sheets and a thick Dwarven Winternight Blanket. Tapestries are draped along each of the walls; one proudly displaying the crest of the kingdom of Throal, another detailing the intricate coat of arms of the Circle Path Company, and the rest depicting scenes of the Elven Wood when it was still known as Wyrmwood. An intricately carved wooden chair with thick, padded cushions has been brought into the room, as well as some of the long benches of the same sort that are used at the tables downstairs.

  Sitting in the chair is an immaculately groomed elf wearing expensive clothes which some may recognize as being fashions of Queen Alachia's court. He is flanked by a pair of elves, one wearing the more practical, but still very well tailored, garb of a wealthy Throalic merchant; the other wearing a mother-of-pearl mask and hooded ebon robes embroidered with Nethermantic symbolism. Holding the door open for you is the final inhabitant of the room, a sharp-eyed obsidiman resplendent in his crystalline armor.

  The elf you see in the chair stands and greets each one of you, taking care to learn your names. After this, he steps back so that he may see the entire group and speaks, "Thank you all for coming on such short notice. Let me tell you why I have brought you here. My older sister, Lady Yuriel, is, by right of succession, the Head of the Circle Path Company. However, she is also an Adept, a Swordmaster Adept in specific, and she has a taste for the adventures that Barsaive has to offer. She was once free to pursue them, that is, before she was weighed with the responsibilities of leadership.

  "The call of adventure was apparently too great, and she took leave from her position to join a group of fellow Adepts, the Far Striders, to come to Parlainth. We have had a merchant captain friendly to the Circle Path Company who makes frequent airship travel to Haven inquire about the happenings of the Far Striders when he is in town, and carry news back to us in Throal. The news that he has brought is most grave. The Far Striders have disappeared in Parlainth. Today makes six days since they have last been seen in Haven. I am concerned about the well-being of my sister, and I would like you to go into Parlainth, rescue her, and bring her back to me."

  One of the other finely dressed elves steps forward. He wears a hooded mask and only his eyes can be seen, but at the corners, burned flesh can be seen. You also see that he wears embroidered robes and on occasion you can see he has tattoos on his skin that look like magical writings. He speaks to the group; "You will be paid 300 silver each in advance as well as another 700 each upon the safe return of Lady Yuriel. You will also be equipped with a Forged (2) melee or thrown weapon of your choice, or a quiver with fifteen Forged (1) arrows or crossbow bolts.

  "What say you brave adventurers?" Remiel asks.

  <Moves please. >

  <Also, if anyone had wished to do a karma ritual the night before and/or this morning please let me know. Please also double check your character's karma ritual before saying that you had wished to do this, as, for example, Lyra's requires her to be guided into a forest blindfolded and she has to find her way out to complete her ritual. So, if it couldn't really be done right now, don't ask to have it done but rather wait for the opportune moment. Thanks. >

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