From: Jhez Salin (Jhez_at_wanadoo.dk)
Date: Tue Jan 20 2004 - 05:09:13 GMT
You know, I don't seem to have the first part of this argument, but
frankly, Doug had a point when he said that "everything they say, you say
the opposite". To you, it seems no-ones opinion is of value, except your
own. I'm not quite sure if that is in-character or out of character.
Doug has asked us all to try to get along, because he wants to form a
single group. That is the only reason that Illyana has not already said a
very loud goodbye to T'sunami. He has given her NO reason at all to like
him and I strongly suspect that is the case with every other character
around.
Jhez
On 20. januar 2004 04:11, David Dankel [SMTP:stgdankel_at_gmx.net] wrote:
> > >And deny us the chance to RP? :) Naw, IC is working. Our
> > characters think
> > >how they do, as does yours. If Siri disagrees there's no reason
> > not to say
> > >so, but that's not a reason for us not to play our characters out.
> >
> > We're not getting much playing done aside from back biting and
> > prejudice. I'm not cool with sitting there in character while my
> > character is dissected and the few of you being so elitist are
> > smiling smugly and being rude. It's no fun.
>
> I beg to differ - there is much discussion going on, and opinions are
being
> revealed. That tells a lot about characters.
>
> > >I mean, tying not to be offensive, that's rather hypocritical.
> > Everything
> > >Siri said could start an arguement very easily - if she should
> > express her
> > >opinions, I think we should, too.
> >
> > Please do give arguement. Please do talk. But what makes a group
> > game work is being a group. We should work on the friendship
> > building side of things, not just shaking down and deciding on
> > who's the weakest or the most likely to pick each other off. If I
> > wanted that I'd play Paranoia.
>
> And Siri has been nothing but friendly to everyone? Again, that's
somewhat
> hypocritical. The facts are not every character likes every other
> character - why should they be forced to? And being a group is
completely
> different from all being friends. We're not trying to swear a blood oath
> and form a group pattern or anything - just a group of adepts trying to
> /survive/ the ruins long enough to find whatever they're looking for
here.
> An amount of trust is definitely required for that, but not friendship.
>
> > > I know I haven't had a problem with the
> > >debating and arguing - it's the only real way to make a decision
> > other than
> > >metagame and not RP. Considering we're not around a table
> > together, and are
> > >going to be sending emails no matter which way we go, why not make it
IC?
> >
> > Because I game to have fun. This is set up to be a group game
> > with a common theme. Why would we go into a dungeon knowing that
> > everyone else is a black heart or a murderer and that at any
> > minute they could slit our throats? That's how the PCs are
> > treating each other. I'd like to see it toned down a bit.
>
> In your opinion, perhaps. I see friendships (or at least understandings)
> between some players and 'rivalries' between others, but no murderous
> intent. Everyone /could/ be all cute and cuddly toward one another, but
> perhaps I'm more of a simulationist at pbems, and that's not how life is.
I
> deal with people IRL I don't like but, for whatever reason, have to all
the
> time - it's the same way for the characters. They might not all get
along,
> but that doesn't mean they all want to kill each other. I think I'd be
the
> only person in my office if RL was like that. Why should Barsaive be any
> different?
>
> > Every time I give advice for the better it's ignored. Every time
> > I yell it's blown out of proportion. My character has already
> > been pegged without the player characters knowing who she is or
> > what she's about and I see that as being kind of lame.
>
> If you don't think other characters know enough about your character,
then
> share instead of being secretive. I know T'sunami's opinions, at least,
are
> formed on what he's seen, not what's sitting in a history document
somewhere
> on someone's computer. His assumptions of anyone could very well be off
the
> mark, but they're based on what he's actually experienced. But it's not
> fair to accuse us of judging the book by its cover when that's all we've
> seen.
>
> > If we're playing only to argue within the ranks, why play?
>
> Gladly I don't think that's the only reason people are playing. But
equally
> boring (and completely unrealistic) would be the situation where everyone
> gets along perfectly well. One of my co-workers has been one of my
friends
> for over a decade, and we still disagree with each other on occasions,
> sometimes heatedly.
>
> As GM, Doug lays challenges and conflicts out for the party regularly -
> that's his job. If everything was all a walk in the park, we'd be bored
> with the game. Instead we're challenged by his encounters, and enjoy it.
> Why, then, is it wrong to be challenged by each other? Almost every good
> story involving a group of protagonists - and I think we can agree a pbem
is
> nothing more than an interactive story - centers on the group's relations
> with each other as much as their accomplishment of whatever "grand task"
is
> put before them. Should this be any different?
>
> I certainly don't begrudge any player who's character wants to disagree
with
> mine on a topic. For example, OOC we all know there's not game evidence
> that Karma Rituals corrupt a person, but does that mean a character can't
> have a 'wrong' theory that's still logically thought out? If there's no
> glaring disproof of it, what would keep a logical person from coming to
that
> conclusion? Of coarse I knew people would disagree with T'sunami when he
> proposed as much in the ruins - and that conflict makes the characters
stand
> out.
>
> That's my opinion on the matter - it's all about finding the story in the
> situation.
>
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