OOC Player/Character Interaction

From: Doug (gryphon4101_at_comcast.net)
Date: Mon Dec 29 2003 - 20:28:36 GMT


Hey all,

I just wanted to throw something out really quick. Without really addressing anyone separately, I wanted to point out that I, and some other players, are noticing some player/character interactions are looking to lead the group into a split. While although there are only a couple of people who have carried their character arguments into player arguments, I can easily see the possibility of things getting carried away with others and more arguments being brought into player interactions instead of just character interactions.

I do appreciate the roleplaying that goes on, and even some of the banter that is going on between characters, but at some points it seems to go a little too far to the point where it seems that some players are expressing their frustrations through their character's actions. This is going to lead to players getting frustrated with the game, as it will leave people with an unpleasant aspect to the campaign. I have already had a couple players express the thought of leaving due to the group not seeming to be in unity.

It is appropriate to have a group of characters come to points in the campaign where they seem almost torn on a subject. The game I am in with Mark is in this type of situation. However, it is most likely that the group will come together because of this, as they have all been together for quite a long time (we're on chapter 6.9 if that gives you an idea of how long they've been together).

With a group this new, and already having resentment towards one another, it is a huge risk. I would much rather see some characters who try too hard to state their point back down a bit and earn respect first before claiming values and points that need to be taken. I would also like to see unity, instead of arguments. The group is too new to have any real arguments at this point. With a group this new, there is no way that they would stay together after their adventures. This will make my job much harder.

I would like to see players play characters with personalties that are better suited to the campaign, instead of better suited to how they wish to play their character. At least surface traits. Background traits could come and surface later on, like leadership qualities. Or something like that at least.

My point is simply this. Be careful how you play your character right now. And pick your fights, please. The karma ritual, for example, is not a fight worth making. Deciding whether it's worth it to cast raw magic, however, could/would be (*looks at Astran*).

Anyway, I hope this helps the situation out a bit. Let's have everyone be a little bit more submissive instead of dominant. Things will be much better if there's unity. And I only say this because of what a few players and myself have noticed, that things seem to be getting a bit heated and is separating the group.

Happy Gaming,
Doug

  

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