From: Doug (gryphon4101_at_comcast.net)
Date: Sun Nov 30 2003 - 17:25:16 GMT
----- Original Message -----
From: "Helle Salin Nielsen" <Jhez_at_wanadoo.dk>
To: <parlainth_at_teaparty.net>
Sent: Sunday, November 30, 2003 8:04 AM
Subject: RE: OOC Undead Battle Part 2 Battle Notes
> Round 7:
> Answer to question from Doug (round 7, T'sunami's tail attack): No,
> penalties are not, as far as I know, applied to damage, except for range,
> where it says so specifically. The tail attack has its own damage-code, I
> believe. Check Denizens. I agree with David that T'sunami does not get 4
> attacks. His extra attack from Air Dance is with his main weapon.
>
Got it. :)
> Round 9:
> Berryblood runs to attack Cadaver Man #5 using Gliding Stride + Melee
> Weapons + Down-Strike. Gliding Stride: 4 Melee Weapons: 6 Damage: 57.
> Cadaver Man #5 takes 57 points of damage and is dead. Total: 80.
> Berryblood takes 3 points of strain from Air Dance, Gliding Stride, and
> Down-Strike.
> Comment: I don't think Berryblood can use Gliding Stride to gain enough
> ground to do a Downstrike. Especially if the result of his Gliding Stride
> is 4, as your battlenotes indicate. His waist needs to be 6 feet over the
> head of his opponent - and that would require a result of about 15 or 16
on
> the Gliding Stride. Remember, what you are doing now, will most likely set
> precedence for the campaign. At some point, presumably, we will have
> warriors with Gliding Stride and Down Strike - and they will want to use
it
> like that too, if it is possible for an NPC to do so now.
When doing this, I was trying yet again to understand things as best as
possible. I realized he needed more room to be able to get in the air, and
so had that room to do so at the end. It wasn't until I got home from work
and had sent out the post that I read an E-Mail from David explaining a
little bit more what the rolls need to be in order for this to work. So
yes, 4 is not a high enough number to do what Berryblood did. It was more
like 24 ;-). To be honest, this was at the end of a very, very long day
(this post litterally took me all day long). Give granted I had
interruptions, and it probably would have gone quicker otherwise, but all in
all I started about 11:30 AM or so and didn't get done until 7:30 PM. So,
by that time I probably read the rules backwards or something.
As far as having PCs that want to do things like an NPC, I hope that's not
the case as all should know that if something is in error it will be worked
on to be fixed, as this campaign is designed to be a learning experience for
all, if not especially for me the GM (which it definitely has been). :-)
Hopefully the next time I use this talent I'll finally of gotten the hang of
it. :)
-Doug
>
>
> :-)
> Jhez, rules lawyer
>
> -----Original Message-----
> From: Doug [SMTP:gryphon4101_at_comcast.net]
> Sent: 30. november 2003 04:52
> To: parlainth_at_teaparty.net
> Subject: OOC Undead Battle Part 2 Battle Notes
>
> Here are the final battle notes. Please note, I did an extra 2 rounds of
> combat to move things along. If you have any questions about locations of
> where characters were at certain points, let me know and I will try to
draw
> up a quick diagram for you.
>
> -Doug
> << File: ATT00001.html >> << File: undead battle details part 2.doc >>
>
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