From: Darswinkle (Darswinkle_at_Darswinkles-Delights.com)
Date: Mon Feb 02 2004 - 16:04:18 GMT
Shalandra readies herself and is greatly confused when Pean states the room is the horror. What in the world could Todiel been doing all these years giving the horror namegivers to consume?
Hopefully the cadaver men will exit the room so we can fight them without the added effects the room must give them. Oh, this is horrible. I also wonder if the item we are looking for is in that room or further down the passageway.
Shalamar is starting to pace in place. She is getting excited and starts swishing her tail. Shalandra puts her hand lightly on Shalimar's neck and whispers. "Easy girl. I know you feel the evil but we must wait for the right moment."
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----- Original Message -----
From: Naron
To: PBeM
Sent: Sunday, February 01, 2004 12:54 AM
Subject: Earthdawn PBeM BN 7.4 Into the darkness
<I will preface this by pointing out two assumptions I am making in this post. The first is that you are all happy to head back into the Kaer to face the Horror and find the booty. The second being that noone is slitting Todiel's throat or setting him free at this stage and so he will remain in the entrance chamber bound.>
The group, tired from their battle that day and also weary from their ordeal with Todiel bed down early so that you may rise early, conduct karma rituals, woodskins and recovery tests the next morning early before moving into the Kaer proper. You set a double man watch, one at the entrance and one at the entryway to the Kaer proper but nothing provides you with any surprises in the middle of the night.
In the early morning your characters conduct their rituals and the warriors skin turns to a hardened wood texture. The party feels much refreshed and begins the travel down the stairs to the Kaer below. The trip takes you roughly an hour before you again find yourself at the bottom of the stair. You make your way to where the battle occured with the ghouls and the bone shambler. There are still a decent amount of remanant bone left but you find that the carcasses of the other creatures have been removed.
Kerrik moves forward quietly and tells you to move forward at a steady pace and to keep all light sources quenced. It is not long before you hear him call to you all.
"There is a strange sight ahead. There is a central room or building of sorts about twenty foot to a side made of pure crystal. I cant see an entrance from here and cant get any closer. There seems to be a group of name-givers surrounding it on their knees. About six to a side."
Yo finally move up in the blackness to Kerrik's position and you can begin to make out the scene as the crystal building has a faint luminesence to it. There is nothing but space surrounding the crystal building and the creatures that surround it.
<Your moves>
<Cheers>
<Mark>
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This archive was generated by hypermail 2.1.7 : Mon Feb 02 2004 - 13:59:54 GMT