Re: Earthdawn PBeM BN 2.6

From: John Constable (john_at_kript.net)
Date: Sun Jun 22 2003 - 22:08:07 BST


On Sun, 22 Jun 2003, Naron wrote:

> Derrock only stares as you take the Maerath from the wagon. You have seen in his camp that supplies must be running low and perhaps you are doing him a favour by liberating the prisoner from his camp. The two guides that led you to the camp both move to Derrock swiftly, pointing at your group as you leave. Derrock waves them off, grabs a wineskin and moves to the bonfire.
>
> You spend most of the night travelling the path back to Bush Namur. A still cold night. You hear the piercing trills of the krillworm above and on occassion spot the two that took you to the bandit camp shadowing you. Realising that they are probably waiting for you to split ranks you stick close to one another and arrive back in Bush Namur in the early hours of the morning.

OOC: Did the krillworms lead us there? I thought it was the Orcs..?

>
> On the trip you speak of the things you have found out. A dwarf imitating Kaleb Ironbeard sold what can undoubtedly be called silks from Bush Namur. The dwarf appeared to be the exact replica of Kaleb except his voice was different as it seemed to be the only thing that triggered Derrock into noticing the difference. Even the two bandits that had first taken you to camp had mentioned that Kaleb must have a cold, presumably from the change in your voice.
>

"This concerns me. I can only see two possibilites here. An illusionist,
or a horror. I will make som enquiries, and see if an illusionist has
been known to visit the town at all.

> And then there is Maerath. The figure wandering in the wilderness with no memory of himself or his past. Not to mention the strange rider that spoke to Shalandra near the bandits watchtower. Pieces to a puzzle that cannot yet be fully understood.
>

> To be sure that he remains safe, they release Maerath into Pean's care for the remainder of the evening, and at the town commons you separate to finally get some rest...

"Tomorrow, please come to my house, and we will talk further of the last
few days events, in case sleep has brought us understanding denied in our
waking minds"

After arranging that everyone comes to his house the next day for a
meeting, Pean makes the man confortable in his house, then, with his permission,
begins to run through a series of checks to see if the man is healthy (OOC
Physicain skill), if there are any signs of trauma that might cause memory
loss and so on..

After that, and before everyone comes round, he will enquire in the
traders quater, and at the gatehouse, if any adepts of the Illusionist
Discipline have been known to enter or leave the town.

-- 
John Constable  
Tel: 01223 522568  
Email: john_at_kript.net


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