Re: 1.6

From: John Constable (john_at_kript.net)
Date: Wed Mar 19 2003 - 15:34:29 GMT


On Wed, 19 Mar 2003, Darswinkle wrote:

>
> "I believe the Krillworm is a good idea. Maybe they are just extra paranoid. But this might still be used to our advantage. If I do ride a make a diversion they will rush out the entrance and everyone can sneak behind them for surprise attacks to subdue them"

<Pean> "There are still some Krillworms that I can communicate with.
Could we use your diversion only *if* they come out of the cave? Or is
your idea to bring them out of the cave?"

Pean will again cast Command Nightflyer, and ask one of the Krillworms to
venture into the passage, then leave again once it has been seen. if he
has anything he could offer it (some food from his pack?) He will offer
that as an inducement, once it returns.

-- 
John Constable  
Tel: 01223 522568  
Email: john_at_kript.net


This archive was generated by hypermail 2.1.7 : Mon Oct 27 2003 - 12:18:08 GMT